In the Super Mario games, the player is able to obtain a 1-up by maintaining a jump combo. When making a platformer, it’s gameplay can benefit by granting the player some form of reward for successfully using the mechanics at their disposal. Your game’s screen should effortlessly switch between window and full screen. Use synchronization to avoid tearing: OFF Go into Graphics and change the following: o_fullscreen only needs to be put in the first room of your game. In the first room of your game, place o_fullscreen into the Instances layer. Window_set_fullscreen(!window_get_fullscreen()) Make a key press event and set the key to F1. A persistent object only has to be placed in a room once for it’s code to run through the whole game. In Gamemaker Studio 2, make an object and call it o_fullscreen. Today will show how you a method for implementing full screen switching. Full screen helps a game feel more immersive and being able to switch out of it helps people who have specific monitor setups. A good feature for a video game to have is full screen switching.
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